![]() Generally, you'll need your Bishop on c4, your Knight on f3 ready to jump to g5 or e5 squares, and your Queen on b3 to support the Bishop. The idea is to trap your opponent's King in a mating net. The f7 Pawn can be targeted by your Queen, Bishop, and Knight. Start building an attack on this square to increase your chances of frustrating your opponent and abetting them to make mistakes. At the beginning of the game, it is the most vulnerable square for black since only the king protects it. If you want to win fast, you need to checkmate fast, right? Attack on the kingside, in particular, targeting the f7 Pawn. Attack on the King Side, in Particular, the f7 Pawn We will, of course, share some tips on how to avoid getting attacked early in the game, but for now, let us start with the winning strategies for the attacking side. Whether you're looking to win at the royal game online or at your local chess club, here are six proven chess tricks that will help you grab the initiative fast and will definitely give you a competitive edge.Īs obvious as it may be, white has the advantage of the first move which increases its chances to initiate the attack first. Still, bringing in a bit more creativity during blitz games or against less experienced opponents is a great way to have some fun. But here's the problem - as players' level increases, quick wins become rare and give way to longer and more complex games. Winning a chess game in such a dominant fashion makes you feel like a grandmaster. Let me know in the comments if you agree with these beginner tips or if you have any other advice for players just getting started on their 3-Check adventure.Nothing beats the feeling of dominating your opponent right from the start. The only scenario possible that doesn't allow this is a pinned queen to the king under discovered check, but if that were the case, why wasn't the queen taken on the first move instead of moving the queen? ![]() You forgot one thing: checks can be blocked by checks too! Even if the king unleashes a discovery, why can't the queen then block the discovered check, giving her brilliant second check anyway? Not true you say! Because you're smart, you thought about this in your head, and you LOVE a chance to prove Danny wrong? "What if the king moves and unleashes a piece behind him to check the ENEMY king! Haha! Now what, Danny!?"Īctually, try to imagine it. So if that queen's first check was the opponent's second check in the game, you can resign on the spot. How is that possible? Well, no matter where the king moves or who blocks the queen's threat, the queen can always sacrifice for the blocker or move herself close enough to the king to get her next check. The first lady always gets hers! I'll paint a picture for you: If the enemy queen gives a check (on either file, rank or diagonal) unless you can capture her on the spot, the next check is guaranteed. And in the final position, Black's pieces are starting to coordinate while White doesn't have a clear knockout third check. The diagram below shines a good light on this: In the variation where Black captures on h7, the game is over immediately because the second check comes instantly, and White has gained the initiative however, the variation where Black plays 1.Kh8, despite White getting a 2nd check rather quickly, took something away from White's attack to take this random, desperado-knight hopping checking approach. It's the consecutive nature of checks that's the problem. Just because someone has more checks doesn't mean it's over, especially if they've given up too much material or initiative to get those random checks. Now, that doesn't mean you should reason if you're ever down two checks to none, in fact, the opposite is true. It doesn't matter how much material you're gaining along the way, usually giving your opponent back-to-back checks against your king is the beginning of disaster. Hopefully that text description is enough to scare even the more visual of learners. Even though I was able to shield my king by the second check, the rook then just sacrificed for the shielding pawn and ended the game on the spot. In one of my earliest 3-Check battles I lost a game that I still haven't forgotten: despite having already gained two checks on my opponent, his/her rook grabbed an open file I had left unchallenged, and my opponent quickly lifted the rook to the third rank, delivering an unstoppable series of checks. Open files are the quickest way for a winning position to become a lost one in 3-Check! Simply because it takes more effort to open files (requires pawn trades) than it does to open diagonals (just need bishops and queens to be developed) we do not rank open files as being quite as dangerous as open diagonals in 3-Check however, this should not give you a false sense of security. Tip #2: Open Files, Too, Are Very Dangerous
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